Project No. 2025-1-PL01-KA220-VET-000358825.

AR/VR International Welding Engineer
Qualification

Modernising the International/European Welding Engineer (I/EWE) qualification with a modular, AR/VR‑powered approach for flexible and industry‑aligned training.

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ABOUT

A European pathway to a modular, XR‑enabled Welding Engineer qualification

VIOLET modernises the long‑standing European/International Welding Engineer (I/EWE) qualification by adopting a modular competence‑based structure, delivering online theoretical training, and integrating immersive XR scenarios for practical learning - reducing costs, increasing flexibility, and reaching more learners - across Europe.

36
Months (2025–2028)
€400k
EU Total Funding
6
Project Partners
5
Work Packages

Modernising Welding Engineer Training with XR and Industry Skills

Our approach combines digital innovation, accessibility, and industry alignment to modernise welding engineer training, making it flexible, efficient, and future-ready.

Digital Transformation:

  • Integrating e-learning materials.
  • Immersive XR tools (AR & VR).
  • Support for theory & practical training.

Accessibility & Efficiency:

  • Reducing training costs.
  • Lower dependency on physical facilities.
  • Wider access across Europe.

Industry Alignment:

  • Match advanced manufacturing demands.
  • Support the "green" transition.
  • Future-ready qualifications.
FAQ
AR/VR powered approach

Frequently Asked Questions

Learn how our XR‑enabled welding training modernizes education, enhances skills, and aligns with industry needs for a sustainable future.

Get to know More
What changes with the shift to a modular qualification structure?
The qualification is reorganised into independent Competence Units (CUs), making it easier to update content, recognise prior learning and deliver targeted training paths without requiring a full programme completion.
How is XR used in welding training?
XR enables safe, repeatable and measurable welding practice through AR/VR simulations that mimic real parameters and provide instant feedback, reducing waste and increasing learning efficiency before entering a physical workshop.
What digital learning materials are being produced?
The project develops e‑learning modules, structured theory content, assessment question banks, practical task guidelines and XR‑based simulation scenarios built around selected Competence Units.
How is assessment harmonised across countries?
Harmonisation is achieved through common grading criteria, shared question banks, aligned practical tasks and pilot‑tested evaluation procedures to ensure consistent quality across training providers and national systems.